Interactive farm planner for Stardew Valley (2024)

  • 17th July 2024

    - Finally finalized the first part of user login which has been half-done for a year already. It is now possible to login with Patreon and remove the ads if you are in a supporter tier. There will be more stuff coming for the user login later

  • 25th April 2024

    - Found the performance issue, it's caused by hardware acceleration not being turned on. Please do so in your browser settings. I've also added a automatic alert guiding users to do so if the planner detects low FPS

    - Fixed mass eraser tool not removing trees and buildings properly

  • 22th April 2024

    - Fixed eraser not working properly with new flooring logic

  • 21th April 2024

    - Made it possible to place craftables & fences on-top of paths and floor

  • 20th April 2024

    - Ginger island layout

    - Farmhouse + two upgrades + cellar (still missing renovations)

  • 14th April 2024

    - Crops are now rendered in their ready state to be visibly more clear what is what

    - Added mushroom tree

    - Added some parameters to the planner which should increase performance

    - Added low performance option to the planner to try to find ways to make it less laggy for people

    - Added option to hide the Feedback button as it gets in the way on some plans

  • 9th April 2024

    V3 planner released to be the main planner

  • 6th April 2024

    - Slowly getting ready for releasing the planner for general public (hence the welcoming message)

    - Gates! I know they don't render right, but they are there. Some point in the future they'll be placable over fences as well, right now you have to manually remove the fence first

    - Added save game importing to v3. Not entirely tested, if there are issues, please send me your save game file and the planner URL (you can find my email from the contacts section)

  • 2nd April 2024

    - Paths are now using accessibility restriction check, even though this allows placing them on water?, it's still more correct than before

    - Added pet bowls

    - Fixed junimo hut size

    - Added some of the other missing v1.6 crops and craftables like big chests

    - Added blue grass (proper grass rendering is in progress)

  • 29th March 2024

    - Added right click context menu with recently used items and global item search for faster access

    - Did some performance fixes, hopefully solving the planner lagging for some people. If you still encounter problems please email me directly to help me debug this issue

    - Greenhouse and Farm house should no longer re-appear

    - Farm house is now movable

    - Ranching farm layout now has restriction layers and seasons

    - Added option menu items to visually show tillable and buildable space for easier planning

    - Paths now follow building restrictions

  • 19th March 2024

    - Added new ranching farm layout. Credits to @TheLimeyDragon from Stardew Valley discord for providing the image

  • 1st March 2024

    - Crop menus that have less items are now smaller

    - Added mahogany tree and tea bush

  • 28th Feb 2024

    - Added "Allow placing anywhere" option which will disable restriction checking

    - Options and Seasons menu can now be opened with a click as well, aiming to make them usable on mobile

    - Fixed junimo hut highlight

  • 27th Feb 2024

    - regular trees can now be correctly placed next to other items again

    - Shed and other small layouts are now fully usable

    - Hoedirt is now correctly removed from under crops when using undo

    - Added freemode brush from v2

    - Opening menus no longer reset the brush

    - Fixed ghost sprite being behind other objects while not placed yet

    - Trees are now using accessible restriction layer check (not entirely sure this is the correct layer)

  • 24th Feb 2024

    - Undo now correctly removes highlights

    - Added border to highlights to make it more visually clear

    - highlight options are now correctly saved and loaded within saves

  • 23th Feb 2024

    - House, greenhouse and shipping bin locations are now correctly buildable on all official maps

    - As house location is now available, you can erase default house and put down upgraded versions

    - Maple, Pine & Oak trees can now correctly be placed next to each other

  • 17th Feb 2024

    - Start of changelog. v3 has been in development for around 3 years at this point.

  • Interactive farm planner for Stardew Valley (2024)

    FAQs

    Why is Stardew Planner so slow? ›

    This is 99% of times caused by hardware acceleration being turned off in the browser settings. I'm not sure why people turn it off, or why is it off by default in some system, but turning it on will fix the performance problem.

    What is the most efficient way to set up farm Stardew Valley? ›

    Putting barns and coops at the top allows you to house livestock while keeping the focus on the crops. The sheds down the side of the map can be used to house kegs or preserve jars, acting like a little brewery. The stable by the entrance also allows quick access to town with your trusty steed.

    What is the hardest farm in Stardew? ›

    The Beach Farm is the ultimate challenge. Most of the map is covered in sand where sprinklers don't work, forcing you to water manually. It contains 2700 tillable tiles and 1928 non-tillable but buildable tiles, including a patch of 202 tiles where sprinklers can be placed.

    What is the best farm format in Stardew Valley? ›

    The default Standard Farm layout is the go-to if the plan is to spend a ton of time farming. It is the layout with the most profit potential due to its whopping 3,427 tillable tiles and then 235 additional tiles that are not tillable but are buildable. That makes it perfect for shaping to suit any need or preference.

    How long on average does it take to complete Stardew Valley? ›

    When focusing on the main objectives, Stardew Valley is about 53 Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 165 Hours to obtain 100% completion.

    What is the most profitable layout in Stardew Valley? ›

    Simply put, the Four Corners Farm is the best layout in Stardew Valley because it gives players a little bit of everything. Each of the four sections of the Four Corners map has its own theme, consisting of a forest, a lake, a hilltop, or a standard area of flat ground.

    What is the most profitable crop overall Stardew Valley? ›

    Best Overall Crop

    Ancient Fruit is the most valuable crop you can grow in Stardew Valley. This special crop requires a little extra effort and attention to grow, but they are worth crazy money and are well worth the trouble!

    How far do junimos harvest? ›

    Harvesting. The vicinity of a hut is a 17x17 square of tiles centered on its doorway, 8 tiles in each direction plus the doorway itself. The building's footprint also covers one space to each side and above the doorway, six spaces in all.

    What is the largest farm layout Stardew Valley? ›

    The biggest contiguous rectangular area is 63 x 31 (1953) tiles.

    What is the longest Stardew Valley farm? ›

    Few, however, are as serious about it as violetswan76, who recently revealed that they've been running the one farm in Stardew for nearly 100 in-game years. Over on the Stardew Valley subreddit, the player shares images of their farm, which is currently in its 98th year.

    What is the best farm plot in Stardew Valley? ›

    The Best Farm Type By Far In Stardew Valley

    For seasoned players and those who are just starting out, the choice is clear. The Four Corners Farm is the best farm available in Stardew Valley. Divided into four sections, this farm type offers Stardew Valley players a variety of landscapes and resources.

    Is there a way to speed up Stardew Valley? ›

    Food and Drink. The following foods and drinks increase Player Speed. Only one drink-derived buff and one food-derived buff can be active at a given time, so +2 Speed is possible only if the +1 Speed from a drink (Coffee, Triple Shot Espresso, and Joja Cola) is stacked with the +1 Speed from one of the food items.

    Why am I walking so slow in Stardew Valley? ›

    Why is my character moving slowly even without walk mode being toggled? This issue can occur when an enemy uses a slowdown effect on your character, and the effect fails to wear off at the end of its countdown timer. It can also happen if Caps Lock is active.

    How do I stop being sluggish in Stardew Valley? ›

    Besides sleeping, certain actions can be taken to restore energy. These include: using the Spa, being in a Bed while playing Multiplayer, and eating certain edible items. While relaxing in the spa or swimming, the player's energy and health increase by 1 every 100ms until both are full, if they have not moved recently.

    Is Stardew Valley slow paced? ›

    Stardew intentionally feels like it's made to be played slowly, or played in a way that lets you enjoy the process of getting to the goal. There is joy in the simplicity that comes with watering your crops, not just joy in the selling of them.

    References

    Top Articles
    Latest Posts
    Recommended Articles
    Article information

    Author: Msgr. Refugio Daniel

    Last Updated:

    Views: 6293

    Rating: 4.3 / 5 (54 voted)

    Reviews: 85% of readers found this page helpful

    Author information

    Name: Msgr. Refugio Daniel

    Birthday: 1999-09-15

    Address: 8416 Beatty Center, Derekfort, VA 72092-0500

    Phone: +6838967160603

    Job: Mining Executive

    Hobby: Woodworking, Knitting, Fishing, Coffee roasting, Kayaking, Horseback riding, Kite flying

    Introduction: My name is Msgr. Refugio Daniel, I am a fine, precious, encouraging, calm, glamorous, vivacious, friendly person who loves writing and wants to share my knowledge and understanding with you.